![]() ![]() Fix for sometimes failing to connect to a local practice server without Steam connectivity.Instead, use cl_hud_telemetry_serverrecvmargin_graph_show. Deleted cq_netgraph and cq_netgraph_problem_show_auto.Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry").Bindings are now independent of input locales. Fixed issues with implementation of scancode-based key bindings.Improved viewmodel animation smoothness when client framerates get low or unstable.Reported damage no longer has a rounding error when reported in the game server log.Start of warmup and end of warmup will now produce a log message in the game server log.mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout.In Deathmatch, getting a second Zeus kill in the same life will earn double points. ![]() In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode.tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers.spec_player and spec_goto now works in CSTV and demo playback.spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers.Fix for Kukri knife hold animation during team intro sequence.Fix for animations when climbing ladders. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |